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To play pick a coin number from 1 to 300 and a plot number from 1 to 25 then go to the 
Galaxy of Memories 
page and find the cemetery plot that matches the location you picked. 
 
If the cross marker you picked is white you must think of someone famous that has passed away and is not already in the game, then record your entry by taking the historian test on the home page. 
 
To see the list of existing entries visit the 
Fantasy Angel's page.
 
If the plot you chose has a colored cross marker in the location that means the cemetery plot is occupied.
 
  To see the issue an existing player thinks is most important to themselves visit the 
Six Political Families page
and find the political family that matches the color of the cross.
 
If you agree with the family issue you may go shopping at the 
Free Enterprise World Mall 
to support the cause.
 
If you disagree with the family issue you may do a takeover by voting in the 
World Voting Exchange.
 

The object of the game is to make some money with free enterprise while creating a work of art called "World Peace".  

To start figure out how to get a stake in free enterprise and earn a share of the buried treasures from the Six Political Families and Outside Forces.  This can be accomplished by controlling a colored cross marker location in a living work of art called “World Peace” located in the Galaxy Of  Memories.  The colored cross marker is your token in the game and bears the same name as your Fantasy Angel. 

A Fantasy angel is simply a thought or memory of someone famous from the past.  With a fantasy angel comes the following, a part ownership of a work of art called "World Peace", a stake in free enterprise represented by a cross marker, an affiliation with a political families assets, a cemetery plot with access to buried treasure, and a token on the game board.  These assets document your thought or memory of someone famous from the past.  Don't get too attached to your assets, they are vulnerable to a takeover by another player unless you are a Made Player in the game.

Your Fantasy Angel's cross marker in the Galaxy of Memories is everything, protect it or get another one if you lose yours to another player.  Your Fantasy Angel's marker is your stake in free enterprise, it's your existence in the game, it's a Fantasy Angel working for you, it’s part of a work of art called “World Peace”, it bears your family colors and acts as a vault to house votes and money.  A Fantasy Angel is the documented thought or memory of someone famous from the past.  Its location and colored cross are your assets in the game.  Lose your stake to another player and you lose your assets.

Every stake in the Galaxy of Memories is represented by a different Fantasy Angel.  

There are three ways to get a cross marker and a fantasy angel in the game, enter as a Historian, a Statesman, or a Made Player.

Good Luck.

1) Enter the game as a Historian.  A Historian is a player that got his assets in the game for free by answering the first four questions correctly on the Historian Test located on the home page. 

To answer the first question correctly to qualify as a Historian a player would have to think of a famous person from the past that no other player documented, one that's not on any of the six political family lists of Fantasy Angels found on the Fantasy Angel Page.

The second question asked was to pick a family.  There are six different political families in the game, the Spadatos, the Hartelis, the Dimonelis, the Clubinos, the Gabiolas, and the Adellis.  Picking a family gets you a color for your stake in "World peace".  

"World Peace" will be complete when the cemetery has  300 large crosses made up of thirty family color combinations of ten each, one large cross under each coin will have nine similar family markers for the large cross and 16 similar family markers for the background color.  The last player to complete a 25 plot location under a coin number that is compatible with the blueprint of "World Peace" will becme a Made Player.

The Made Players in the game have access to larger shares of buried treasure.  A Statesman may move up to a level one Made Player.  There are ten levels of Made layers where ten is the highest level in the game. 

Each family rewards it’s members and supports a family view on an issue.  To see the family standings on the issues visit the Six  Political Families. 

The Spadato's crosses are black, the Harteli's are red, the Dimoneli's are blue, the Clubino's are green, the Gabiola's are tan, and the Adelli's are yellow.  Each family may have a maximum of 1250 Fantasy Angels.

The next two questions ask for a coin number from 1 to 300 and a plot number from 1 to 25.  To get these questions correct the coin number and the plot number must correspond to a vacant plot location represented by the white cross markers in the Galaxy of Memories.

When a player correctly answers all four questions on the test a Fantasy Angel is added to the Galaxy of Memories and is linked to a plot under a coin number.  A family colored cross marker replaces the white markers place in the unoccupied plot.  

The Historians Fantasy Angel joins the family list with other Fantasy Angels.  This new Fantasy Angel has a price on its head of one fantasy vote.  This means another player can take over your position for one fantasy vote.  A fantasy vote may only be acquired by casting issue votes in the World Voting Exchange.  A player gets a free fantasy vote for every issue vote cast.

If the plot number picked on the test leads to an occupied location, one that already has a Fantasy Angel then the player will not qualify as a Historian but can enter the game as a Statesman in that location by doing a takeover by voting in the World Voting Exchange.  

An active Historian owns a stake in "World Peace" represented by a colored cross marker in the Galaxy of Memories. 

The fifth question on the Historian Test asks you for your email address.  Include it to be rewarded or leave it  blank to donate to the cause by being anonymous.

The owners of the Fantasy Angels that arrived here from the free test on the home page are the Historians. They go along with the family issue and  have no monetary interest in an issue other than their family interest.  They can not have buried treasure from Outside Forces in their plot because they didn't vote on an issue, but thanks to the Free Enterprise World Mall, a Historian's plot can have a share of family treasure.

As time passes it will become very difficult to get in the game.  For now you may get in as a Historian, or a Statesman, or own a permanent location and become an Made Player. 

The name of a Fantasy Angel will bear the same name as the person the Historian thought of.

2) Enter “Buried Treasures" as a Statesmen by taking control of another players assets in the game while supporting an issue of our times.  A Statesman pays two dollars to vote on an issue at the World Voting Exchange, where money talks and Historians walk.  Every issue vote cast entitles the voter to one fantasy vote.  Fantasy votes may be used to takeover other players fantasy angel. It takes one fantasy vote to takeover a Historian's assets in the game, including his fantasy angel, cemetery plot, part ownership of "World Peace" and any rights to buried treasure.  Don't feel bad for the Historian, chances are he has many fantasy angels and he will get $1.60 of your money from the two dollars it cost you to get a free fantasy vote.

Before voting on an issue you may want to browse the Fantasy Angel’s Page to see which fantasy angel to takeover.  To purchase a 1 fantasy vote fantasy angel a player would have had to at least cast one issue vote that cost him $2.  


The number of votes required for a takeover doubles every time a Fantasy Angel's plot location changes hands.  Look for the opportunity to become a Made Player by putting in the marker under a coin number that completes a large cross compatible with the blueprints of "World Peace" or be the person that cast a vote that changes a family issue.  Ties on an issue do not qualify.   

Eighty percent of the price of an issue vote is to be used as severance pay for the departing payer.  A Historian makes $1.60 for having one of his cross markers taken over by a Statesman.

To takeover another players Fantasy Angel and assets in the game you may include the Fantasy Angels name when casting the required number of issue votes at The World Voting Exchange or you may save your fantasy votes for future use.  

When players cast votes they are voting on the issue most important to themselves and linking their issue to one of the Six Political Families. These issue votes control the issues the families support.  The Six Political Families Page has the current standings for each family.  As more Statesman enter the game a family's main issue may change.

The fantasy angels that were picked by a Statesman in The World Voting Exchange are the Chosen Ones. Their owners support an issue and may be rewarded from Outside Forces. The Chosen Ones listed on the Fantasy Angel’s Page have their Fantasy Angel's name colored in silver and link to Google Search. 

A player can change a Statesman’s current vote by doing a Fantasy Angel takeover.  If you take over a Statesman's Chosen One you have the power to wipe out the existing issue vote and replace it with your issue votes.

Visit the Fantasy Angels Page to see what issue votes have been cast. The last entry behind a Chosen Ones name is a number of votes cast on the issue that corresponds to one of the eleven issues listed on the page.

A Fantasy Angel that doesn't have a permanent seat is always vulnerable for a takeover.

  Every issue vote in the World Voting Exchange comes with a fantasy vote to go shopping for other players fantasy angels.  For example, if you cast 4 issue votes you get four free fantasy votes.  All the Fantasy Angels, except for the ones owned by a Made Player, have a price expressed as fantasy votes.  Fantasy votes are like money in the game that can only be used to acquire other players Fantasy Angels. You get a fantasy vote every time you vote on an issue in the World Voting Exchange.  

A Fantasy Angel that sold for 8 fantasy votes will have a new price on its head of 16 fantasy votes.  The fantasy votes required to take over a fantasy angel's assets doubles every time it changes hands.  This is a locked in rule.  

You get one free fantasy vote for every issue vote cast.

  If another player takes control of your Fantasy Angel, you will lose all benefits associated with that Fantasy Angel and you will be out of that location in the game, but you will get paid for participating.  

Every time a Fantasy Angel changes hands the new owners stake in free enterprise increases. 

 A one fantasy vote fantasy angel is one that was registered for free and owned by a Historian.  An active Historian, one that owns a plot will receive one share of the family commissions when they are distributed every thirty days after the cemetery is full.

A two fantasy vote fantasy angel was one that was taken over by a Statesman.   

The active Statesman that purchased a Historians Fantasy Angel will receive two equal shares of the family commissions when they are distributed every thirty days after the cemetery is full.  A Statesman gets one equal share for controlling a fantasy angel and one equal share for every recorded issue vote.

When Outside Forces donate to an issue all the Statesman that are still in control of a position in the game will have a chance to receive the buried treasure.

  If you own a cross marker in the Galaxy of Memories and have a recoded issue vote with a Chosen One on the Fantasy Angel's Page then your plot is open for buried treasure from Outside Forces.  Donations to an issue by Outside Forces will be buried in the plots that have the same issue vote as the donor.

If two or more people try to take over another players Fantasy Angel on the same day, the first one that voted and requested that angel that day will own it.

Anyone that acquires an existing Fantasy Angel may pull its stake and move it to a different coin number and a new family if a vacancy exist.  If the cemetery is full you may do a family trade.  This is easier when you control all the fantasy angels in a trade.  A player may also change the fantasy angel to another famous person from the past if the fantasy angel you want is not already in the cemetery.

If someone else wants your Fantasy Angel or wants to replace your angel with another angel all he has to do is cast the right number of issue votes and request your Fantasy Angel.   A player may have as many Fantasy Angels as he wants   If someone acquires your Fantasy Angel you may create a new one or try to get yours back.

Your Fantasy Angels will always be vulnerable at double the votes unless you become a Made Player that purchased or won a permanent Fantasy Angel with a permanent location in the Galaxy of Memories.

Learn about the money that can be buried in the cemetery plots by visiting the Six Political Families and the Outside Forces Page.

Players that lose a fantasy angel lose all their assets associated with that location in the game including their stake in "World Peace" and any benefits from buried treasure.  A one issue vote Statesman that owned a two fantasy vote Fantasy Angel will be rewarded $3.60 for participating when he is eliminated from the game by a takeover.  $1.60 is given as a severance pay to the departing player for every fantasy vote cast in a takeover.  A Statesman's assets are always vulnerable for a takeover by another player.

Become a Statesman, vote in the World Voting Exchange on an issue important to you and take over an existing fantasy angel's staked plot.  You may not be able to keep it but you will be rewarded if or when you lose it.

When an angel changes hands the new owner becomes a Statesman and controls the existing stake in "World Peace". 

All plot owners will receive shares of the family commissions when they are distributed every thirty days starting on the first of the month thirty days after the cemetery is full. 

 There may be buried money from Outside Forces in a players plot because donations to an issue are buried in the plots where statesman support the same issue.  The donation money is buried at midnight on the day of the donation.

The plot owner of record on the date of distribution which is always the first day of the month will receive the funds buried in their plot.

The World Voting Exchange controls the issues a family supports.  As votes are cast an issue is linked to a family color and is recorded in the standings posted on the Six Political Families Page. This is important to Made Players because their issue is the same as the issue leading in the family standings.  The standings are determined by the issue votes recorded to each political family.

Individual votes may be seen on the Fantasy Angels Page located after a chosen ones name.  A Chosen One is a Fantasy Angel that was purchased by a Statesman with fantasy votes. 

When Outside Forces donate to an issue all the Statesman that are still in control of a position in the game will have a chance to receive the buried treasure. 

 If you own a cross marker in the Galaxy of Memories and have a recoded issue vote with a chosen one on the Fantasy Angel's Page then your plot is open for buried treasure.  Donations to an issue by Outside Forces will be buried in the plots that have the same issue vote as the donor.

A player may have multiple Fantasy Angels.  If someone acquires your Fantasy Angel you may create a new one or try to get yours back.

3) Players may enter the game as a Made Player by purchasing or winning a permanent marker in "World Peace" and getting a colored cross token in the Galaxy of Memories.  A Made Player will receive ten equal shares of their family commissions for every level of Made Player acquired.  Commissions are derived from the  Free Enterprise World Mall and any of the ads on this site.  In addition a Made Player will also receive ten equal shares of donated issue money from Outside Forces for every level acquired. 

The purple colored names of fantasy angels are owned by Made Players, they have a permanent location and position in the game.  A permanent location can not change hands without the owners consent.

The Made Player's issue will be the main issue his family supports on midnight of the day Outside Forces donated money.  These funds will be distributed every thirty days starting on the first of the month thirty days after the cemetery is full.  Their issue will be the same issue that leads in a family vote.  See the family vote standings on the Six Political Families Page.

The first 500 Made Players are level one and get to own a permanent location and position in the game for $20.   The cost will double to $40 for the 2ed 500 (level 2) and continue to double for every 500 until it reaches its cap of 5000, thus creating 10 levels of Made Players.

You may enter the game as an Outside Force to takeover a coins link on the game board.  The coins colored in white will be controlled by a donor of an issue from the Outside Forces page.  



There are two other ways to become a Made Player.  One way is if your vote in the World Voting Exchange changes a family issue.  The other way to become a Made player is if your vote is the ownership of a plot that completes a con numbers blueprint of world peace.  

Once the plots under a coin number are complete the cross markers must remain in the same filmy.

Become a Venerable Elder and get a permanent location in The Galaxy of Memories and a seat in The Free Enterprise Society Of The World.
$20.00

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Picture of the rare coins Heaven's Aces in the Hole.
A picture of the rarest coins in the world "HEAVEN'S ACES IN THE HOLE" Only 300 exist. Click the coin to see the purpose of the game.
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Treasure is buried by the six political families in the family colored plots in the Galaxy of Memories when products are sold through any of the ads below or any of the ads in the Free Enterprise Mall.

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