Welcome to the world liberty project and work of art
The object of the game is to profit from free enterprise and send a message to the world by becoming one of the 7,500 players to control a colored cross marker in
The World Peace Cemetery
The World Peace Cemetery was created to reward the players for documenting their thoughts or memory of a loved one or a famous person from the past while supporting an issue or a project of our times. The World Peace Cemetery houses these documents to create the work of art
To maximize your rewards for participation look over the pages of this site and control a family colored marker compatible with the blueprint of
Scroll down to see the "World Peace Cemetery" and the work of art in progress.
At the start of the game the World Peace Coins link to the top political web sites on the internet. As the site gets more popular the World Peace Coins will be linked to web sites that corporations or individuals want to promote. If an entity wants to change a World Peace Coin's link use the outside force's page. The World Peace Coins that had their links changed will be white in color.
The colored markers represent one of six political families and link to the best products the world has to offer. The small number next to a marker represents the number of issue votes cast in the World Voting Exchange by the player controlling that location known as a plot on the game board. This number is linked to one of the issues the owner of that plot supports.
Everyone is invited to help the players by exploring the family markers until you find the items you want to own or just shop at the
Under each World Peace Coin there's 25 plots. To get the plot number count the cross markers under a coin number starting from the first row going left to right.
Use the Outside Forces page to change a coin's link.
Get a Stake In World Peace by Voting in The World Voting Exchange
Anyne may bury money in a plot under a coin number. Use the buried treasures page.
Welcome to the World Peace Cemetery. Below you will find 7,500 plots under a coin number. These plots have a monetary value. The white crosses are vacant and have no value until they are occupied.
The colored crosses, black, red, blue, green, tan, or yellow are controlled by the players in the game. Each color represents a player's family affiliation. If a colored cross has no issue votes next to it then it has a hidden value of $1.60 that will be paid to the departing player when a takeover of that plot takes place by another player that uses a fantasy vote acquired from casting an issue vote in the World Voting Exchange.
The plots that have issue votes have a higher hidden value, the more issue votes a plot has the more expensive it becomes to takeover.
In addition to a plots hidden value a plot earns dividends that are called buried treasure. The dividends come from the six world banks controlled by the six political families and outside forces that control the 300 coin numbers.
To take control of a vacant plot pass the historian test found throughout this site. To take control of an occupied plot use a fantasy vote earned by casting an issue vote in the World Voting Exchange. To see how many fantasy votes are required for a takeover of an existing plot go to the Fantasy Angels Page.
The plots that have a family symbol next to it represents a permanent location. Their value depends on what level made player they represent. See the Made Players Page for details.
The World Peace Coins are controlled by outside forces that bury treasure in the plots when a coin's link changes hands. To take control of a coin's link use the Outside Forces Page. Anyone may bury money in a plot by using the Buried Treasures Page.
The plots are internet real estate that houses buried treasures.
Owning a plot below is like owning a piece of internet real estate. The cost to own a plot goes up every time a plot changes hands.
If a player controls a plot that he created for free by passing the historian test he has $1.60 coming to him when that plot changes hands. It would cost a new player one fantasy vote to take control of an historian's plot which he can get by casting one issue vote in the World Voting Exchange.
If a plot owner wants to sell a product he may tell his buyer what plot or plots to buy. Even though it would cost the buyer $2.00 and the seller would only get $1.60 the buyers advantage is that he now controls that plot. The new buyer has $3.20 coming to him when he loses control of his newly acquired plot. Another advantage is plots earn dividends from the sale of advertised products and outside forces.
In the beginning many plots may change hands without a plot owner selling a product just because of the demand for a new player wanting to own a plot. As time passes players can use their plots to accept payments.